# r4tedx — Full-Stack Software Engineer & FiveM Systems Architect > Full-stack software engineer and FiveM systems architect in Hull, UK. AI automation, backend systems, economy tools, Grafana monitoring and web applications. r4tedx, also known as Rated, is a full-stack software engineer and FiveM systems architect based in Hull, United Kingdom. Work includes web applications, backend systems, AI automation, economy management, item and transaction tracking, Grafana monitoring and ongoing technical leadership. AI-assisted maintenance uses human-reviewed merge requests. Website projects include Revio.lv and Satin.agency. Experience: 100+ clients served and 250+ projects completed across FiveM and web development. The portfolio below is a selection of work. ## Main pages - [Home](https://ratedx.dev/): Developer introduction, services and selected work. - [FiveM developer for hire](https://ratedx.dev/fivem-developer): Full server builds, technical leadership, Lua and NUI development, and ongoing maintenance. - [About](https://ratedx.dev/about): Background and development experience. - [Projects](https://ratedx.dev/projects): Websites, business platforms, server builds and client project examples. - [Pricing](https://ratedx.dev/pricing): Current packages and project estimates. - [Contact](https://ratedx.dev/contact): Discuss a project or ongoing maintenance. ## Core specialties and project evidence - [Full-stack systems architecture](https://ratedx.dev/projects/satin-agency): Connected websites, backends, databases and private operations tools. - [FiveM backend engineering](https://ratedx.dev/projects/traffic-rp): Server builds, modular Lua resources and framework integration. - [AI workflow integration](https://ratedx.dev/projects/fivem-ai-operations): AI-assisted analysis and proposed changes integrated into development. - [Reviewed software maintenance](https://ratedx.dev/projects/fivem-ai-operations): Code-change proposals delivered through human-reviewed merge requests. - [Game economy automation](https://ratedx.dev/projects/fivem-ai-operations): Systems for monitoring and adjusting live in-game economies. - [Item and transaction tracing](https://ratedx.dev/projects/fivem-ai-operations): Provenance records and tools for investigating suspicious activity. - [Grafana and observability](https://ratedx.dev/projects/fivem-ai-operations): Dashboards and monitoring for understanding server operations. - [Dashboards and game interfaces](https://ratedx.dev/projects/satin-agency): React and Svelte interfaces connected to application and game data. ## FiveM development engagements Senior FiveM developer for hire: server architecture, Lua backend systems, AI automation, economy tools, Grafana monitoring and ongoing technical leadership. - AI automation and reviewed maintenance: Integrate AI-assisted analysis and proposed fixes into development workflows, with human-reviewed merge requests. A live client deployment combines this with economy automation and monitoring. - Economy systems and observability: Economy-management platforms, item provenance, transaction tracing and Grafana dashboards. Tools for understanding server activity and investigating unusual behaviour. - Full server development: Take a roleplay server from requirements through framework setup, resource integration, custom systems and launch preparation. QBOX, QB-Core, ESX and OX_CORE projects are supported. - Lead development and maintenance: Bring structure to an ongoing project: technical planning, code review, a prioritised backlog, GitHub workflows and continued development alongside your team. - Custom Lua systems and integrations: Gameplay resources, database-backed features, framework adaptations, inventory integrations, Discord bots and Tebex-connected tools, scoped around your existing server. - React and Svelte NUI: HUDs, menus, loading screens and admin interfaces connected to Lua and player data. UI work covers the interface and its integration with the game. - Debugging and server optimisation: Review an existing codebase, reproduce issues and investigate resource behaviour before agreeing targeted fixes. Performance work starts with the problem you can observe. - Websites and community platforms: Connect your server with a custom Next.js website, application flow, private dashboard or API. One developer can work across the game, web interface and backend. Scope, milestones, weekly capacity and support are agreed before booking. Complete builds and technical-lead engagements receive a scoped quote. See the pricing page for current rates and offer terms. ## Project portfolio ### [FiveM AI & Operations Platform](https://ratedx.dev/projects/fivem-ai-operations) Live FiveM systems for an anonymous client: economy automation, AI-assisted code maintenance with human-reviewed merge requests, item tracking and Grafana monitoring. Role: Full-Stack Software Engineer & Systems Developer. Status: Live on a client server. Client identity, source code and operational data remain private. Technologies: FiveM, Grafana. I built and deployed a connected set of systems for a FiveM client: an economy platform, AI-assisted software maintenance, item and transaction tracking, and Grafana monitoring. The work connects game-server operations with web tools, backend systems and automation. The client needed tools for managing the economy, investigating item and transaction history, monitoring server operations and maintaining the codebase. My role covered the implementation and integration of these systems on the client server. This case study describes the live capabilities at a high level. The client is anonymous, and the implementation, infrastructure details and operational data are private. #### Economy automation The economy platform connects game data with tools for monitoring and adjusting the in-game economy. Automation supports ongoing economy management, bringing economic activity into a system that can be analysed and acted on. #### AI-assisted maintenance with human review The maintenance workflow uses AI to assist with code analysis, bug investigation and proposed fixes, integrating those proposals into version-controlled development. Code changes are submitted through human-reviewed merge requests. Generating a proposed fix and approving it for merge are separate stages, keeping review responsibility with the people maintaining the server. #### Item provenance and transaction investigation Item-tracking infrastructure records item provenance and economic transactions so activity can be traced and investigated. The system supports identifying suspicious patterns and examining the history behind an item or transaction. Tracking and investigation tools give administrators context for reviewing possible exploits and unusual activity. #### Grafana monitoring and live operation Grafana integration provides dashboards and monitoring for operational visibility. Together with economy and item-tracking information, this gives the team tools to understand server behaviour and investigate issues. The economy automation, AI maintenance, item tracking and Grafana systems are deployed and live on the client server. This project demonstrates work across backend engineering, game-server integration, AI workflows and observability. ### [Revio.lv](https://ratedx.dev/projects/revio) Revio website and reputation-management platform, with full-stack development, logo design and all website graphics by r4tedx. Role: Full-Stack Developer & Graphic Designer. Build time: Around 1.5 months. Technologies: Next.js, React, TypeScript, Tailwind, PostgreSQL, Better Auth. I built the Revio website and web platform for a reputation-management service focused on local businesses in Latvia. The public site explains the service, presents plans and guides, and connects businesses with the team. The build took around a month and a half using an AI-assisted development workflow. I also created the Revio logo and all graphics used throughout the website, including its artwork and visual assets. My work covers both the development and the graphic design. The platform brings Google Business Profile and review workflows together with NFC and QR campaigns, placement analytics and reputation reporting. A business workspace and built-in inbox keep customer communication, service requests and progress in context. The project combines a multilingual Next.js and React website with a TypeScript application, authentication and a PostgreSQL-backed data layer. Public reporting examples use illustrative data rather than claimed client results. - [Visit website](https://revio.lv) ### [Satin.agency](https://ratedx.dev/projects/satin-agency) Satin creator-agency website and operations dashboard, with full-stack development, logo design and all website graphics by r4tedx. Role: Full-Stack Developer & Graphic Designer. Build time: Around 4 months. Technologies: Next.js, React, TypeScript, Tailwind, Convex, Better Auth, Cloudflare. I built a connected website and operations platform for Satin, a creator management agency working with OnlyFans and MYM creators. The project combines a public site for creator enquiries and staff recruitment with a private dashboard for daily agency work. Development took around four months. AI use was limited to audit checks, demo testing and a small number of fixes to visual components. The contract required minimal AI use, restricted to cases where it would not compromise security. I also created the Satin logo and all graphics used throughout the website, including its artwork and visual assets. My work covers both the development and the graphic design. The public website includes responsive layouts, custom artwork and animations, service and pricing pages, a commission calculator, creator showcases, blog publishing, enquiry forms and application flows. The dashboard brings creator and staff profiles, team hierarchies, role-based permissions, tasks, training and support tickets together. Workforce tools cover shift scheduling, replacement coverage, clock-in and clock-out, handovers, attendance and performance reporting. Real-time internal chat, notifications and private notes support team communication. Earnings and commission tracking, approval workflows and a manual ledger with exports keep operational and financial records in one place. Invitation-based onboarding, private document storage, session controls and audit histories support access management. Identity-verification and electronic-signing integrations are implemented, with live checks and contract signing gated by provider and legal setup. - [Visit website](https://satin.agency) ### [TrafficRP](https://ratedx.dev/projects/traffic-rp) TrafficRP is a FiveM roleplay server owned by Not License, built from scratch by r4tedx as lead developer, with around six months of work and ongoing maintenance. Role: Lead Developer & Maintainer. Engagement: Around 6 months; ongoing. Status: Roleplay server: TBA. Development and maintenance are ongoing. Technologies: QBOX, Lua, Svelte, React, TypeScript, Tailwind. I built TrafficRP from scratch for its owner, Not License, taking the lead developer role across the FiveM server build. The engagement has involved around six months of development, and I continue to work on the project as its lead developer and maintainer. The server uses QBOX with Lua resources, a Svelte HUD and a React loading screen, with TypeScript and Tailwind for interface development. The build brings together server setup, resource integration and custom player-facing systems. My involvement continues beyond the initial build through maintenance and ongoing development. The roleplay server is TBA; community updates are available in the TrafficRP Discord. #### The brief and my responsibility Build a complete roleplay server for Not License and continue maintaining it. My responsibility covered the QBOX setup, integrating resources, custom player interfaces and ongoing development across the server. Building the server from scratch included both custom development and integration of existing resources. QBOX and third-party dependencies remain distinct from the custom systems I developed. #### A modular HUD connected to QBOX The HUD separates framework integration, status, vehicle information, compass, weapon information, settings and UI messaging into Lua modules. Its Svelte and TypeScript interface receives updates through a dedicated NUI bridge. This keeps framework-specific data handling separate from the presentation code. The QBOX integration seeds player metadata when the player loads and listens for hunger and thirst changes. Values are checked and clamped before updating HUD state, which gives the interface a consistent range to display. #### Controlling updates to the interface The Lua-to-NUI bridge remembers the last payload for each action and skips a message when its data has not changed. When the interface reports that it is ready, the cache is cleared so the HUD can send fresh state after a reload. Separate update intervals and selectable performance profiles control how frequently different HUD systems refresh. This allows status, vehicle information and other displays to use refresh settings appropriate to their role. #### Loading screen and continued maintenance The React loading screen responds to FiveM loading-progress and log events, bounds the progress value and keeps its event listeners within the component lifecycle. A development preview can simulate progress outside the game, making the interface easier to check during UI work. The result is a server build with custom interfaces and continuing lead-development responsibility after around six months of work. The roleplay server remains TBA, with community updates through the TrafficRP Discord. - [TrafficRP Discord](https://discord.gg/trafficrp) - [Not License on Instagram](https://www.instagram.com/not.license/) - [Not License on YouTube](https://www.youtube.com/@not.license) ### [Battlepass System](https://ratedx.dev/projects/battlepass-system) Complete battlepass system with tiered rewards, XP progression, seasonal challenges, and premium track with exclusive unlocks. Build time: 3 days. Technologies: Svelte, Tailwind, Lua. ### [Van Hold Script](https://ratedx.dev/projects/van-hold-script) Interactive van hold mechanic for heist scenarios with synchronized animations, NPC interactions, and configurable loot tables. Build time: 2 days. Technologies: Svelte, Tailwind, Lua. ### [Elevated RP HUD](https://ratedx.dev/projects/elevated-rp-hud) Custom heads-up display with health, armor, hunger, thirst indicators, and minimap integration for an immersive roleplay experience. Technologies: React, Tailwind, Lua. ### [Loading Screen](https://ratedx.dev/projects/loading-screen) Animated loading screen with server information, rules display, music player, and dynamic background effects. Technologies: Vue, Tailwind, Lua. ### [Daily Tasks Board](https://ratedx.dev/projects/daily-tasks-board) Interactive daily tasks system with progress tracking, rewards, and streak bonuses for enhanced player engagement. Technologies: Svelte, Lua. ## Contact and profiles - [GitHub](https://github.com/r4tedx) - [Cfx.re hiring thread](https://forum.cfx.re/t/experienced-full-stack-developer-for-fivem-projects/5320711) - Email: r4tedx@gridbase.dev - Discord: r4tedx - [Sitemap](https://ratedx.dev/sitemap.xml)